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Day 61/100 100 Days of Code

Learning

Updated
1 min read
Day 61/100 100 Days of Code
C

AKA Chris, is a software developer from Athens, Greece. He started programming with basic when he was very young. He lost interest in programming during school years but after an unsuccessful career in audio, he decided focus on what he really loves which is technology.

He loves working with older languages like C and wants to start programming electronics and microcontrollers because he wants to get into embedded systems programming.

I managed to make the game run on Windows at long last. Figuring it all out was confusing, but now I can work on Windows with C++ and Visual Studio. It is unfortunate that I have been unable to build the project with CMake and MinGW. I should give it a try again in the future because Scoop has some issues installing VCPKG at the moment.

Interestingly, the Windows version looks much nicer than the MacOS version. This is unexpected.

I learned how to pull files from other branches. Specifically, this technique pulls the game.cpp file from the macOS branch.

git checkout remotes/origin/macos -- src/game.cpp

Lastly, I found out that I didn't import the libraries correctly in Visual Studio and that I need to use the right runtime to build the program.

It's time to focus on developing the game instead of getting sidetracked by various settings and options.

100 Days of Code

Part 1 of 50

100 days of code is a good initiative to go into hard mode and spend more time in programming. These 100 days will be focused on completing projects and research.